setting

nomus

Ruler: King Prinek
Capital: Decimus
Transportation: Foot, Horse, Carriage, Caravan, Boat, Ship
Defensive Resources: Army, Navy, Master Guard (Prinek's guards)
Government: Monarchy
Religion: Strict in its support and following of Aleha. Who you worship and how publicly you do it can influence just about every aspect of your life, especially the financial.
Terrain: A rich land with lots of green rolling hills and deep forests, it's a beautiful place and there aren't many areas that aren't blessed with fertile ground and clear waters.
Major Resources: Lumber, stone, fertile soil
Language: Common (English) and Alvreh (heavy in Gaelic sound when spoken). Their "accents" are predominately British and Irish.
Culture: A mix of what we'd consider British, Irish, French, Scottish.

the knotted strand

Ruler: None
Capital: None
Transportation: Foot, Horse, Carriage, Caravan, Boat, Ship
Defensive Resources: To each his own
Government: Anarchy (self-rule)
Religion: There are too many to count
Terrain: The largest island is very green with forests while the smaller three are more dry and rocky
Major Resources: Lumber, stone, spices, jewels, exotic animals (but if you want it, you can come try and get it yourself, they do not trade easily)
Language: A melting pot with Ondokan at the forefront (a mix of Chinese or Japanese). Common is around but not as much as you'd think.
Culture: A mix of Chinese, Japanese, Korean influences.

Mardune

Ruler: King Dentaurn
Capital: Pagxi
Transportation: Foot, Horse, Carriage, Caravan, Boat, Ship
Defensive Resources: Army, Navy
Government: Monarchy
Religion: Generally rabid followers of Andrell and proud of it. A bit more showy in their rituals and religious customs than their subdued neighbor Nomus.
Terrain: More rough, sandy and dry but rich in rainforests to the east coast and high rocky mountains to the south.
Major Resources: Stone, precious gems, black sand
Language: Common (English), Joltai (heavy in Egyptian and Arabic sounds when spoken), and Sh'wan to the southeast (more Italian in sound). Their "accents" are predominately Italian and Arabic.
Culture: A mix of what we'd consider Egyptian, Arabic, Italian

felaghar

Ruler: Empress Onpaully
Capital: Rahegou
Transportation: Foot, Horse, Carriage, Caravan, Boat, Ship
Defensive Resources: Small army, small navy, Forest Walkers
Government: Democracy
Religion: They don't practice any set religion though the Empress herself has told her people to worship the land and animals so they'll be prosperous (which in turn makes them treat her a bit like a God - not that she's complaining)
Terrain: Lush green land heavy in rainforests
Major Resources: Spices, jewels, exotic animals
Language: They follow Mardune. Common (English), Joltai (heavy in Egyptian and Arabic sounds when spoken), and Sh'wan to the southeast (more Italian in sound). Their "accents" are predominately Italian and Arabic
Culture: A mix of what we'd consider Egyptian, Arabic, Italian